
13th Age Fantasy RPG Boxed Set (2nd Edition)
Heroes’ Handbook
The 350 pages of the 13 th Age Second Edition Heroes’ Handbook include character creation, a chapter on the kin, classes, backgrounds, the combat rules, icon connection rules, and writeups of each of the icons to help players use their connections in fun ways that shape the story. To help people get into the game, the book opens with a 17-page example of play covering campaign planning, character creation, and the first four battles fought by a party of heroes exploring a cemetery overrun by Lich King cultists.
Gamemaster’s Guide
Players will want 13th Age Second Edition Gamemaster’s Guide for treasure and information on the default setting of the Dragon Empire. Gamemasters need the GM book’s 250 pages of rules for running the game, campaign advice, rules for quickly creating exciting and balanced battles, hundreds of monsters, guidelines and tools for designing new monsters, and an introductory adventure in a living dungeon!
13 th Age Second Edition Gamemaster’s Screen
The side of the three-section screen facing the players shows shows the twelve icons. The side facing the GM has all the tables needed to design monsters and battles on the fly, reminders for conditions and actions during battle, and the guidelines for both environmental threats. It’s not all bad for the heroes—the screen also has guidelines for suggested treasure rewards.






