
Doomsong Lord Have Mercy On Us
THE FIRST SEAL IS BROKEN AND PESTILENCE SPILLS FORTH.
THE KINGDOM OF LETHE FALLS BEFORE ITS FOETID LORD, but the Gravediggers' Guild does not kneel to heretic gods.
💀347 page Doomsong campaign💀
Half a lifetime ago, the border kingdom of Lethe vanished in the blink of an eye. Its fate has long been a source of fear and resentment for the Church of the Divine Corpse — the disappearance of an entire kingdom implies a power far beyond what the Ecclesiarchy likes to contemplate...
Lord Have Mercy Upon Us whisks your characters into the lost kingdom of Lethe: long since fallen to the corruptions of Father Plague and his terrible consort, the Lice Mother. With three mysteries to unravel, one terrible Lamentide on the loose, and and entire sandbox map to explore, your players won't find themselves lacking for adventure!
💀What lies within?💀
A Full Campaign. In Lord Have Mercy Upon Us , your band of gravediggers must find a way to defeat Father Plague. They'll have to explore the infernal realm he's created, weaken him by finding and cleansing plague totems, and perhaps even overcome his terrible generals, the misenmeists.
A Sandbox World.
The plaguescape contains over 70 locations your players can explore; many displayed on the map, some found in the dreadful bultchways below it. These are organised in two-page spreads that make it easy for a GM to pick up and play. Everything you need to know right away is displayed on the same spread!
New Creatures.
If you liked the monsters found in Doomsong
, there's even more on offer in this campaign. Pit your players against Granny Redwork, a terrible foe that hides from the sun and keeps her secrets close. Flee from the Sleeping Sisters and their silent claws. Appease the Hellvore... or else.